PunkBusterla ilgili yapmak istediğiniz tüm ayarları burda bulabilirsiniz.
Holds the name of a game script file that is to be executed each time a server is joined; This is useful if you need to reset game settings each time you join a server
Setting defaults to 0; when set to 1, PB will behave as though it has no Internet access
PB_LogAddr [Address / Internet Hostname]
Holds the address of the machine to which remote logging is sent (default is empty meaning the feature is not used)
S etting defaults to 0; setting to 1 will cause PB to log all MD5Tool file check query replies sent to connected PB Servers during gameplay
PB_LogPort [Port #]
Holds the listen port of the machine to which remote logging is sent (default is 0 meaning the feature is not used)
Holds the password required to send logging output to a listening remote logging machine
PB_LogToFile [0=no, 1=yes]
When set to 1, PunkBuster will log activity to the pbcl.log file; the default is 0 which means only errors are logged
Holds the username required to send logging output to a listening remote logging machine
PB_MsgPrefix [New Prefix]
Holds the text that PunkBuster displays in front of every output line displayed; the default is "^5PunkBuster Client" (note the ^5 means output in the color LIGHT BLUE); All PunkBuster Client output goes to both the top of the playing screen and to the console by default; To prevent PunkBuster Client messages from being displayed on the playing screen, insert the text [skipnotify] before any desired message prefix text. For example, the command pb_msgprefix [skipnotify]^5PunkBuster Client will cause all PunkBuster Client output to go only to the console and not to the playing screen.
PB_Security [0=no, 1=yes]
When set to 0, PunkBuster will accept all "update" files without verifying that they are authentic; the default is 1 which should not normally be changed except for LAN environments where there is no Internet Access and/or you fully trust the Servers you are connecting to
Holds the period of time (milliseconds) that PunkBuster "sleeps" between processing cycles; the default is 60; lower numbers will cause PunkBuster to process events more times each second which also has the effect of increasing the bandwidth used by PunkBuster; Players with a modem connection will probably want to set this as high as possible
PB_SsLog [0=no, 1=yes]
When set to 1 (which is the default), PunkBuster will create an entry in the pbsslog.htm log file every time a PunkBuster Server requests a screenshot to be taken and delivered; this log file is designed to be viewed with a web browser and contains information about the size of the image, when it was taken, and also a digital signature of the image itself
PB_SsSave [0=no, 1=yes]
When set to 1 (0 is the default), PunkBuster will save all Server-requested Screenshots to the local hard drive so that Players can see the actual screenshots that have been delivered to Game Servers that they were connected to; if this setting and the PB_SsLog setting are both set to 1, then the pbsslog.htm log file will automatically have links created for local viewing directly from the log file
PB can conflict with other software on some systems due to vigorous memory scanning; Changing this setting may reduce or eliminate conflicts if you have problems on your system; this setting can only be changed before connecting to a server.