21 Ağustos 2008 Perşembe

PunkBuster Settings (Ayarları)

PunkBusterla ilgili yapmak istediğiniz tüm ayarları burda bulabilirsiniz.

PB_AutoExec [Filename]
Holds the name of a game script file that is to be executed each time a server is joined; This is useful if you need to reset game settings each time you join a server

PB_Lan [0/1]
Setting defaults to 0; when set to 1, PB will behave as though it has no Internet access

PB_LogAddr [Address / Internet Hostname]
Holds the address of the machine to which remote logging is sent (default is empty meaning the feature is not used)

PB_LogMD5Tool [0/1]
S etting defaults to 0; setting to 1 will cause PB to log all MD5Tool file check query replies sent to connected PB Servers during gameplay

PB_LogPort [Port #]
Holds the listen port of the machine to which remote logging is sent (default is 0 meaning the feature is not used)

PB_LogPw [Password]
Holds the password required to send logging output to a listening remote logging machine

PB_LogToFile [0=no, 1=yes]
When set to 1, PunkBuster will log activity to the pbcl.log file; the default is 0 which means only errors are logged

PB_LogUser [Username]
Holds the username required to send logging output to a listening remote logging machine

PB_MsgPrefix [New Prefix]
Holds the text that PunkBuster displays in front of every output line displayed; the default is "^5PunkBuster Client" (note the ^5 means output in the color LIGHT BLUE); All PunkBuster Client output goes to both the top of the playing screen and to the console by default; To prevent PunkBuster Client messages from being displayed on the playing screen, insert the text [skipnotify] before any desired message prefix text. For example, the command pb_msgprefix [skipnotify]^5PunkBuster Client will cause all PunkBuster Client output to go only to the console and not to the playing screen.

PB_Security [0=no, 1=yes]
When set to 0, PunkBuster will accept all "update" files without verifying that they are authentic; the default is 1 which should not normally be changed except for LAN environments where there is no Internet Access and/or you fully trust the Servers you are connecting to

PB_Sleep [Period]
Holds the period of time (milliseconds) that PunkBuster "sleeps" between processing cycles; the default is 60; lower numbers will cause PunkBuster to process events more times each second which also has the effect of increasing the bandwidth used by PunkBuster; Players with a modem connection will probably want to set this as high as possible

PB_SsLog [0=no, 1=yes]
When set to 1 (which is the default), PunkBuster will create an entry in the pbsslog.htm log file every time a PunkBuster Server requests a screenshot to be taken and delivered; this log file is designed to be viewed with a web browser and contains information about the size of the image, when it was taken, and also a digital signature of the image itself

PB_SsSave [0=no, 1=yes]
When set to 1 (0 is the default), PunkBuster will save all Server-requested Screenshots to the local hard drive so that Players can see the actual screenshots that have been delivered to Game Servers that they were connected to; if this setting and the PB_SsLog setting are both set to 1, then the pbsslog.htm log file will automatically have links created for local viewing directly from the log file

PB_System [0/1]
PB can conflict with other software on some systems due to vigorous memory scanning; Changing this setting may reduce or eliminate conflicts if you have problems on your system; this setting can only be changed before connecting to a server.

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